![]() Native Behavior Most objects have some default behavior when activated.Three things happen whenever an object is activated. Activation is an important concept when dealing with interaction. ![]() When the player "uses" an object, they are activating it. This is just one example of how linkedRef and other object-to-object relationships can be used to drive complex interaction in the Creation Kit.īasic Activation Parenting ![]() This behavior is the result of logic that has already been set up with an AI package. In that example, linkedRef relationships were used to create NPC patrol paths. The previous tutorial discussed linked references, or linkedRefs. The reader will learn the following skills: ![]() This chapter covers the basics of working with AI ambushes and traps.
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